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Environment Art

Environment arts of various styles done digitally in Photoshop.

3D works are done in Maya and textured in either Photoshop or substance.

Environment Art
Character Art
Pic_002.jpg
3.JPG
Page_001.jpg
CETPoster_V9_BG_font_v3-01.jpg

Dungeon Concepts (Lighting Studies)

FYP Concept of a Mining Town, House, and various concepts.

poster_adm_00.png

FYP Stills (Join effort by Jessabel Teng, Lydia Lui, Nicole Ong and I.)

House.png
house_orig.png

Modelled the House in Maya, and textured in Substance Painter.
The concept of the house is based on the Mongolian Yurts, and designed by Lydia Lui.

The Cartographer is a single player, 3D action-adventure game developed in Unreal Engine 4 (UE4) and playable on Microsoft Windows.

"Join Eljinn as he sets out on a journey, seeking to become the world’s finest Cartographer. Will he eventually succeed, or will he be stopped by the precarious Miasma?”

Role in the Project: Lead Rigging Artist, 3D Modeller and Texture Artist, Motion Graphics Artist, Scenario Writer

I did modelling (Maya), UV-ing and texturing (Substance Painter) of the various assets within the scene.

I modelled the ruins, UV-ed them and passed them over to Jessabel Teng for texturing in Substance Painter.

Lighting Studies (with a set-theme)